Your idea becomes a real game! Your idea becomes a game.
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YOUR POSSIBILITIES WITH GAIMLY
Choose your role
Three classes, one feed. Discover what gaimly makes possible for you.
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Class I · Game hunter
THE PLAYER
Opens the feed for ten seconds, stays for forty minutes.
Class II · Idea wizard
THE CREATOR
Had the idea at 2am. Released the game before the coffee was ready.
Class III · Campaign lead
THE CONNECTOR
Tired of buying impressions nobody wanted to see.
Every swipe a new game Every game a new reason to stay
Games instead of clips. Tap, play, swipe on – the next game is already waiting.
From hyper-casual games to strategy or story epics that stay with you for years: Gaimly has it all. And as creators and the community keep expanding their games with new levels, stories, and mechanics, there is always more to discover.
No installation No download No store page.
Quick games for your spare moments – ready to play.
Had the idea at 2am By 3, the game was live
No engine. No code. Not even a laptop.
Describe, play, refine, and publish with one click. The players are already there.
From prompt to your first game in 10 minutes
Make changes by describing them, not by coding
Publish with one click, straight to the feed
Your games earn money, and so do you: a fixed revenue share, ready to cash out.
Your brand becomes part of the game
No banner. No pre-roll. Your product becomes part of the game: the item players collect. The vehicle they drive. The product they use, build, or discover. A traditional advertising message becomes a playable brand experience, right in the feed and launched with one click
In days, not months
Day 1
Kick-off with your product, brand, and assets. Together, we define the goal, tone, and game idea.
Day 2
Several playable concepts for you to try. The best ones go straight into production.
Optional: bring creators on board
Creators become part of the campaign, bringing their reach and community into the game
Launch
Delivered straight to the feed. Metrics such as plays, playtime, completion rate, and shares show how deeply people engage with your brand
HOW IT WORKS
One sentence becomes a game
From an idea to a playable game, without a single line of code. No engine download, no build, no store review.
01 YOUR IDEA
A Gamescom runner where I dodge fans and collect coins!
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BEHIND GAIMLY
The questions you were going to ask
Three founders with a shared passion for AI, gaming, and marketing.
How do we keep games safe?
Every generated game passes automated review before it can enter the feed; anything flagged is held for human review. Brands can require an approval gate before their campaign goes live.
How are games launched?
User-generated games run inside our sandboxed player, from our reviewed catalogue. We help creators and brands prepare their games for the App Store, including guidelines and best practices.
Who’s behind gaimly?
Three founders. One vision: anyone should be able to turn their idea into a game.
Philipp Gabriel
CO-FOUNDER
Strategy, Business Development & AI
Andrei Zitti
CO-FOUNDER
Engineering & AI
Marco Preis
CO-FOUNDER
Marketing & Growth
Experience at Harvard, TUM, McKinsey & Microsoft Serial founders EWOR and Manage&More fellows